Professional AI post-production / 3ds Max
Reality,
refined.
The architecture stays. The image evolves.
An architectural post-production system in development: scene-aware enhancement, controlled lighting and material realism, with structural fidelity tested before release.
01 / A different kind of AI
Not another image generator. A more considered way to finish architectural imagery.
02 / Visual directions
Imagery in focus.
Visual references are illustrative photography, not claimed ArchViz-generated client projects. Authentic product case studies will replace them after validated beta outputs.
03 / The principle
Creative freedom.
Structural discipline.
Generic image AI treats every element as negotiable. Architectural practice cannot. ArchViz is designed to work with scene-derived information so visual enhancement is constrained by the actual 3D design.
Understand the technology ↗01Capture the scene
Render imagery and scene-derived passes from your 3ds Max workflow.
02Refine the image
Explore materials, light, reflections, planting and atmospheric detail.
03Protect geometry
Structural constraints and planned ARCH_LOCK checks target unauthorized visual drift.
04Deliver with confidence
Work toward repeatable high-resolution output suitable for client presentations.
Atmosphere is an art. Accuracy is a requirement.A better image.
A design goal · Not a verified model output
A better image.
The same design.
A design goal · Not a verified model output04 / Designed for real workflows
Beauty is not enough if the building changes.
The current engineering focus is honest, reproducible QA and predictable scene recovery, not premature production claims.
- 3ds Max integrated workflow
- V-Ray and Corona renderer targets
- Scene-context passes and Object ID recovery under validation
- Recovery archives and scene-state safeguards
- ARCH_LOCK: region and object-level quality-gate calibration
Current status: Max bundle V0.3.13 patched2 is the immutable workstation-gate candidate. Model Lab V0.2 is under hardening. Neither real GPU inference nor the V-Ray/Corona integration gate is verified.
05 / Model development
Model Lab. Measured, not imagined.
A dedicated evaluation path for architectural enhancement, reference conditioning and output quality.
01 / Training
LoRA + dataset discipline
Train/validation splits are being checked in the training pipeline, not inferred from a successful launch.
02 / Reference
Reference size and multi-reference gates
Reference resizing is part of the current fixes. The untested multi-reference path remains gated until verified.
03 / Inference
GPU smoke test pending
Actual CUDA inference, non-multiple-of-16 image dimensions and distilled-quality checks need real execution.
04 / Evaluation
Region/object QA calibration
Planned: held-out inference scoring, ≥30 labeled candidates, cross-validation and uncertainty reporting.
Development settings under evaluation include LoRA rank 32 / alpha 32, base-mode 50 steps at guidance 4, and a separately unverified distilled 4-step / guidance 1 path. These are experimental configurations, not customer controls or performance guarantees.
06 / Release readiness
No green lights by assumption.
3ds Max bundle
V0.3.13 patched2 remains untouched for the real 3ds Max gate. Packaging, runtime imports, bundled QA core and release hashes are under separate review.
Provider and runtime
Auto-provider health fallback, clear active-provider status and inference reference handling are being hardened; these are not represented as live site features.
GPU inference
Reference-guided runs, dimension-edge cases and distilled output quality need actual GPU smoke tests before any claim of working inference.
Renderer integration
Real workstation testing in 3ds Max with V-Ray and Corona remains required before the tool can be described as production-ready.
07 / Visual treatment study
The details matter.
Muted gradeEditorial grade
↔
Color-grading demonstration of one photograph, not evidence of an ArchViz model enhancement. This example deliberately does not alter geometry.
08 / Early access
Made for your practice.
Explore
Evaluation
Free
Planned limited access for testing the workflow and seeing whether it belongs in your production process.
Request access ↗For independent artists
Professional
€39 / mo
Proposed starting point for commercial enhancement workflows, with usage-based generation credits.
Join the interest list ↗For growing teams
Studio
Custom
Planned team and capacity-based options for multi-seat professional visualization workflows.
Discuss studio access ↗Prices and features are proposals, not active plans. There is no checkout or payment collection on this prototype.
09 / The path forward
Measured progress.
Not empty promises.
ArchViz is being built and validated before public release.
Now
V0.3.13 patched2 frozen for 3ds Max gate
Next
Live GPU inference smoke tests, followed by V-Ray/Corona workstation validation
Then
QA calibration with ≥30 labeled generated candidates and held-out validation
After
Model Lab and Max integration release gates, then professional beta
10 / Get in touch
Be part of
what comes next.
Interested in evaluating ArchViz after the validation gates close? Apply to the private beta. Your details are securely submitted to the ArchViz beta database after verification.
No payment, account or credentials required.
11 / Questions
The essentials.
Can I download ArchViz today?
No. V0.3.13 patched2 is a validation candidate, not a public release. This site does not imply a production-ready installer.
Which software will ArchViz work with?
The intended native workflow is Autodesk 3ds Max with V-Ray and Corona rendering. The real V-Ray and Corona workstation gate remains open.
How is this different from general-purpose image AI?
ArchViz is being designed around scene context, object identity and structural checks, so creative edits are kept separate from redesigning the underlying architecture.
Are the pictures genuine ArchViz results?
No. The current imagery is third-party visual reference photography for the website prototype. Once verified outputs exist, the gallery can use genuine paired renders and enhancements.
Is the pricing final?
No. The prices are only planning assumptions and will be finalized after actual GPU cost and workflow validation.