Professional AI post-production / 3ds Max

Reality,
refined.

The architecture stays. The image evolves.

An architectural post-production system in development: scene-aware enhancement, controlled lighting and material realism, with structural fidelity tested before release.

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01 / A different kind of AI

Not another image generator. A more considered way to finish architectural imagery.

02 / Visual directions

Imagery in focus.

Explore the collection ↓

Sculpted light

Interior / Living

Material clarity

Exterior / Residential

Quiet interiors

Interior / Detail

Warmth & depth

Atmosphere / Evening

Visual references are illustrative photography, not claimed ArchViz-generated client projects. Authentic product case studies will replace them after validated beta outputs.

03 / The principle

Creative freedom.
Structural discipline.

Generic image AI treats every element as negotiable. Architectural practice cannot. ArchViz is designed to work with scene-derived information so visual enhancement is constrained by the actual 3D design.

Understand the technology ↗
01Capture the scene

Render imagery and scene-derived passes from your 3ds Max workflow.

02Refine the image

Explore materials, light, reflections, planting and atmospheric detail.

03Protect geometry

Structural constraints and planned ARCH_LOCK checks target unauthorized visual drift.

04Deliver with confidence

Work toward repeatable high-resolution output suitable for client presentations.

Editorial image of refined modern interior
Atmosphere is an art. Accuracy is a requirement.

A better image.
The same design.

A design goal · Not a verified model output
04 / Designed for real workflows

Beauty is not enough if the building changes.

The current engineering focus is honest, reproducible QA and predictable scene recovery, not premature production claims.

  • 3ds Max integrated workflow
  • V-Ray and Corona renderer targets
  • Scene-context passes and Object ID recovery under validation
  • Recovery archives and scene-state safeguards
  • ARCH_LOCK: region and object-level quality-gate calibration

Current status: Max bundle V0.3.13 patched2 is the immutable workstation-gate candidate. Model Lab V0.2 is under hardening. Neither real GPU inference nor the V-Ray/Corona integration gate is verified.

Interior detailing and controlled light
05 / Model development

Model Lab. Measured, not imagined.

V0.2 / Engineering validation
Architectural interior photography used as a visual reference only
REFERENCE IMAGE / NOT A MODEL RESULTTrain for the finish.
Validate the structure.

A dedicated evaluation path for architectural enhancement, reference conditioning and output quality.

01 / Training
LoRA + dataset discipline

Train/validation splits are being checked in the training pipeline, not inferred from a successful launch.

02 / Reference
Reference size and multi-reference gates

Reference resizing is part of the current fixes. The untested multi-reference path remains gated until verified.

03 / Inference
GPU smoke test pending

Actual CUDA inference, non-multiple-of-16 image dimensions and distilled-quality checks need real execution.

04 / Evaluation
Region/object QA calibration

Planned: held-out inference scoring, ≥30 labeled candidates, cross-validation and uncertainty reporting.

Development settings under evaluation include LoRA rank 32 / alpha 32, base-mode 50 steps at guidance 4, and a separately unverified distilled 4-step / guidance 1 path. These are experimental configurations, not customer controls or performance guarantees.

06 / Release readiness

No green lights by assumption.

FROZEN CANDIDATE

3ds Max bundle

V0.3.13 patched2 remains untouched for the real 3ds Max gate. Packaging, runtime imports, bundled QA core and release hashes are under separate review.

IN PROGRESS

Provider and runtime

Auto-provider health fallback, clear active-provider status and inference reference handling are being hardened; these are not represented as live site features.

NOT VERIFIED

GPU inference

Reference-guided runs, dimension-edge cases and distilled output quality need actual GPU smoke tests before any claim of working inference.

GATE OPEN

Renderer integration

Real workstation testing in 3ds Max with V-Ray and Corona remains required before the tool can be described as production-ready.

07 / Visual treatment study

The details matter.

Drag to compare ↔
Muted gradeEditorial grade
↔

Color-grading demonstration of one photograph, not evidence of an ArchViz model enhancement. This example deliberately does not alter geometry.

08 / Early access

Made for your practice.

Indicative pricing / Not yet available
Explore

Evaluation

Free

Planned limited access for testing the workflow and seeing whether it belongs in your production process.

Request access ↗
For independent artists

Professional

€39 / mo

Proposed starting point for commercial enhancement workflows, with usage-based generation credits.

Join the interest list ↗
For growing teams

Studio

Custom

Planned team and capacity-based options for multi-seat professional visualization workflows.

Discuss studio access ↗

Prices and features are proposals, not active plans. There is no checkout or payment collection on this prototype.

09 / The path forward

Measured progress.
Not empty promises.

ArchViz is being built and validated before public release.

Now
V0.3.13 patched2 frozen for 3ds Max gate
Next
Live GPU inference smoke tests, followed by V-Ray/Corona workstation validation
Then
QA calibration with ≥30 labeled generated candidates and held-out validation
After
Model Lab and Max integration release gates, then professional beta
10 / Get in touch

Be part of
what comes next.

Interested in evaluating ArchViz after the validation gates close? Apply to the private beta. Your details are securely submitted to the ArchViz beta database after verification.

No payment, account or credentials required.

Required for reviewing applications. Include a public profile or portfolio we can check.

Applications are submitted securely to the ArchViz beta database. No account or payment is required.

11 / Questions

The essentials.

Can I download ArchViz today?

No. V0.3.13 patched2 is a validation candidate, not a public release. This site does not imply a production-ready installer.

Which software will ArchViz work with?

The intended native workflow is Autodesk 3ds Max with V-Ray and Corona rendering. The real V-Ray and Corona workstation gate remains open.

How is this different from general-purpose image AI?

ArchViz is being designed around scene context, object identity and structural checks, so creative edits are kept separate from redesigning the underlying architecture.

Are the pictures genuine ArchViz results?

No. The current imagery is third-party visual reference photography for the website prototype. Once verified outputs exist, the gallery can use genuine paired renders and enhancements.

Is the pricing final?

No. The prices are only planning assumptions and will be finalized after actual GPU cost and workflow validation.